#ifndef _STAR_H
#define _STAR_H

#include "movable.h"

class CStar : public CMovable
{
public:
	CStar();
	~CStar();
	int startY;
	int isLoading;
	void	Activate(float,float);
	virtual void RenderFrame(LPDIRECT3DDEVICE9 d3ddv,int t);
	virtual void Update(int t);
	virtual void Touch(CObjects*);
};

#endif